Crybble Wars › Guide › The Guardian and raids
The Guardian and raids — Crybble Wars

Guilds

The Guardian and raids

Updated 2026-10-07

A raid is a one-on-one fight against another guild’s Guardian. Entry is free. A win moves part of their treasury into your guild’s treasury; a loss moves part of your treasury into theirs.

Who attacks whom

  • The owner or an attacker attacks, one raid a day each.
  • The target is a guild in the same league.
  • Both treasuries must hold at least 10 CBW.
  • If you are in the arena, leave the map first.
  • You cannot go to the shooting range from a raid. A raid does not count toward daily tasks.

On another guild’s page, under the “Attack” button, it says “you can take up to: N CBW”. That is the loot for a win with all five chests.

How the fight goes

stagehow longwhat happens
Growth90 secondsyou are alone on a separate map with bots: you eat and stock up on bombs and freezes
The Guardian comes out5 secondsthe map shrinks by half, a countdown runs, nobody touches anybody
Fight120 secondsthe Guardian is 2–3 times heavier than you and covered by a shield. Bombs take down the shield, then reduce his mass. Once you are 10% heavier than him, you can eat him
Collection15 secondsthe Guardian drops 5 chests

If you do not eat the Guardian in 120 seconds, the raid is lost: “Guardian held out”. How much ammo you have depends on your character’s level (see the table on the “Characters” page).

The Guardian

The Guardian throws bombs and freezes, dashes and lays mines. As his level rises he gets bigger, gains more moves and a tougher shield.

Guardian levelbomb hits to take down the shield
1–101
11–202
21–303
31–324

After the shield, it takes more hits to reduce his mass: by the game’s math, about 5 for a level 9 Guardian and about 11 for a level 24 one.

What the winner takes

The loot is calculated from the smaller of the two treasuries, and it shrinks if the treasuries differ a lot.

your treasury / theirsloot with equal strength and 5 chests
100 / 100 CBW10 CBW
20 / 200 CBW0.2 CBW
200 / 20 CBW0.2 CBW
  • Strength means the attackers’ character levels and the guild’s accumulated experience. If your guild is stronger, the share is bigger; if it is weaker, smaller.
  • You cannot take more than your own treasury holds.
  • The loot is divided by chests: collect 3 of 5 with “you can take up to: 10 CBW” and 6 CBW goes to the treasury. Collect none and the win brings nothing.
  • Along with the CBW, the winner takes a share of the losing guild’s season experience.
  • The loot goes to the guild treasury; it does not come to your personal balance.

What the loser gives up

The attacker’s guild gives a share of its treasury and season experience to the guild that held out. The share is calculated the same way, but without the chests: with treasuries of 100 CBW each and equal strength it is 10 CBW. Nothing is taken from your personal balance.

Daily loss cap

A guild loses no more than 20% of its treasury per day. Once it hits the cap, it does not attack until tomorrow, and nobody attacks it.

Example: the target had 100 CBW, gave up 17 during the day, and has 3 CBW left before the cap. Your treasury holds 100 CBW. A win brings no more than 3 CBW, while a loss takes about 6.9 CBW from your treasury. A small number under the “Attack” button when the target’s treasury is big means the target is almost closed for today.

Guardian level

Any member can raise the Guardian’s level, paying from their own balance. The first levels cost 5, 7, 10, 14, 19, 27, 38 and 53 CBW; the last one, level 32, costs 4190 CBW.